Description
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Send students on a type of scavenger hunt with these three crosswords puzzles as they most likely will not know every inventor – invention match up! On each puzzle the clues are the inventions and the answers will be the inventor!
Puzzle #1: 18 inventions given (Examples: The game of basketball, blue jeans, traffic light, thermometer, cotton gin, bifocal glasses)
Puzzle #2: 17 inventions given (Examples: The steam engine, electric telegraph, blueprints, first to take a photograph)
Puzzle #3: 15 inventions from African American inventors (Examples: Imagining X-ray spectrometer, over 300 peanut products, automatic railroad car coupler, traffic signal, ironing board)
Answer Keys provided.
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This resource gives you four Pilgrim Fact Cards:
– Reasons for Leaving
– Starting Over, Again
– The Voyage to a New Life
– Land is Sighted!
Students will learn the answers to questions such as…Why did the Pilgrims leave England? Where did they move before crossing the Atlantic? What did they bring with them when coming to the New World? What is the name of the ship (not the Mayflower) that also brought pilgrims to Virginia? Why did the Wampanoag attach the colonists?
Included Bonus: A fun crossword puzzle!
Three fun Thanksgiving game boards using player game pieces of Pilgrims and turkeys as markers!
Benefits of playing tic-tac-toe:
Here is a FUN Veterans Day word search. Words: sacrifice, military, hero, veteran, November, country, honor, war, freedom, protect, serve, soldier, Air Force, Army, Coast Guard, Navy, Marines.
This is a downloadable copy of the book. (421 pages)
About the book: Games for the Playground, Home, School and Gymnasium is a wonderful reference to find old, new and various versions to common games. Although it was written more than one hundred years ago it is a rich source of information to increase variety for physical activities for children from preschool through high school.
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